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OpenAI Solved NPC aI Driving in Video Games Half a Decade Ago And Open-sourced It
My understanding is that CDPR received 7 million from EU/Poland gov to develop next-gen AI in games, particularly CyberPunk 2077 …
It likewise seems the NPC driving AI in CyberPunk is badly lacking to the point of nonexistence, certainly NPC automobiles are essentially on a fixed linear ‘rails’ system … which in terms of « AI » is behind even that of GTAIII from years ago …
But Elon Musk (CEO of Telsa) has a nonprofit called OpenAI structure that launched the trained neural network and open sourced the code for TRUE AI driving in videogames (here as showcased in GTAV) practically half a years earlier … So whats CDPR’s reason after getting 7 million dollars to deal with AI, it couldn’t even carry out a standard driving automobile AI that had actually been in GTA games for 3 years much less enhance upon it with work that had already been open sourced half a decade back ?!
Click to broaden …
That’s an AI that develops a driving design for the players automobile, not the GTA V npc’s, which I ensure you likewise use ordinary pathfinding to run. Cars in this world aren’t consistent things, they are packed and unloaded dynamically to produce the impression that the world is .
Where GTA V varies is that there are various conditions these cars can be created in resulting in interesting interactions when they are let loose, like automobile accidents, police officer chases, ect.