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OpenAI Solved NPC aI Driving in Video Games Half a Years Ago And Open-sourced It
My understanding is that CDPR received 7 million from EU/Poland gov to develop next-gen AI in games, specifically CyberPunk 2077 …
It likewise seems the NPC driving AI in CyberPunk is badly doing not have to the point of nonexistence, certainly NPC vehicles are generally on a fixed direct ‘rails’ system … which in terms of « AI » lags even that of GTAIII from years ago …
But Elon Musk (CEO of Telsa) has a nonprofit called OpenAI structure that launched the qualified neural network and open sourced the code for TRUE AI driving in videogames (here as showcased in GTAV) nearly half a decade earlier … So whats CDPR’s excuse after getting 7 million dollars to work on AI, it couldn’t even carry out a basic driving automobile AI that had actually remained in GTA video games for three years much less surpass it with work that had already been open sourced half a years earlier ?!
Click to expand …
That’s an AI that establishes a driving design for the gamers automobile, not the GTA V npc’s, which I guarantee you also make use of mundane pathfinding to run. Cars in this world aren’t consistent objects, they are packed and to create the illusion that the world is populated.
Where GTA V varies is that there are various conditions these automobiles can be produced in resulting in fascinating interactions when they are let loose, like vehicle accidents, police officer chases after, ect.